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Friday, April 13, 2012

I'm uploading a video, it says it will take a while before it gets up completely, but for now here's the link:

http://youtu.be/e7w1VrKBTBA

It should be ready soon, but the video's pretty choppy and I need to do some editing.


EDIT:  This is just what I got from Nate.  We should be getting an updated version from Rob anyday now, complete with commentary, non-choppy video, and some game audio. 
And we're off.  We don't really have any real clips just yet, but we're working on it as I type.  We're re-recording the Bruno bridge scene, so if you don't remember, here's the reminder, because I fucking love this picture, and it's extremely important to the entire FT3 experience.

HEY BUDDY!

Okay, so, we're going to be live-blogging here coming up in about half an hour, and we're starting from the beginning!

We are missing some people, but if we start from the beginning we should have everybody we need for at least the first two or three hours.  But, just to remind you that I love you, internet, I'm going to post this:




If this doesn't work I'll make a YouTube page later and start uploading stuff there.  In the meantime;  it's raining men, hallelujah it's raining men.

Thursday, April 12, 2012

Good afternoon.  I would like to give this to you.  The people.  This is super important.  You're welcome.

He's sexy and he knows it.

He's not doing anything but building bridges and training.

Oh god why.

You're now reading this in his voice.

Wednesday, April 11, 2012

FT3 v3.04

The game's creator has announced a new version of Final Tear 3, v 3.04 via the "Constructive critics page" on rmn.  What does this mean for anyone looking to join in on the fun at home?

  • RUNNING  Apparently, there are some people who wanted to move around faster than the default crawl allowed. (Who'da thunk?)  However, a reassurance goes out to those among you wondering to yourselves, "But running will break the careful balance that the designer has laid for the players!  You'll be moving through maps more quickly, and therefore the enemies as well!"  Fear not, for at each save point, your speed will be reverted to  that same crawl.  If you still wish to run, (and break the balance), you may re-select this option from a menu
  • Vulgarity toned down Based on complaints from some folks (certainly not from us) he's toning down the swearing.  Other issues with the writing, well, those were already addressed in the current version 3.03 and are going to be improved "a bit more" in 3.04
  • Combat Enemies will now have more resistance to your orb magic.  Y'know, that one thing that will actually do anything to 'em?  But to compensate, your attack will be buffed


And now, the change you've all been asking for:

  • Gambling You can now throw away your money at the MS Paint Roulette table twice as fast as the  wheel spins twice as fast!


Important things.
So, yeah, we're sticking with 3.03.  We may miss out on running, but it's hard to give that up for the wonderful dialogue

That is all.

Tuesday, April 10, 2012

Nucle Dragon News

Hey everyone, it's Nate, the audio guy. Sorry about the fact that we didn't get any video from yesterday, apparently FRAPS decided to record the desktop instead of the full screen application, and then audacity decided to take a vacation halfway through and freeze up, destroying the files in the process. Rest assured though that between now and the next recording, I'll be going through the process we use to eliminate the bugs from the system and make things more reliable.

In other news, some of you were probably wondering why all the screenshots from yesterday were taken from a digital camera instead of at least using the print screen button. Apparently, according to Julian, he's "recording his memories of the game" on the camera and didn't bother doing it in a reasonable way before. Rest assured, now that I know this stuff is going out to the internet, I'll be making sure he moves his finger the extra two inches it would take to just hit the take screenshot hotkey for FRAPS as well.

Once we have some example audio stuff on the blog, be sure to vote using the poll on the right if you'd like to hear the earlier parts of the game done as well. Fortunately, I found one session of earlier stuff that didn't get deleted that we can probably pull a few 1-2 minute clips from, so I'll have Dillon go through it and see if he wants to put any of it up. Until then, I'll be in my room, fixing all of this business.

Monday, April 9, 2012


So,  it's come to this.  It's 2am here.  I've made maybe 7 or 8 full blog posts tonight, and Julian is stuck grinding against some sort of bullshit boss fight, and it looks like he's given up for the night.  Outlook for getting audio for the night is slim, and video is even slimmer.  But there is hope.  We can still end this on a high note.  And I'm calling it now, Alyssa is related in some way or another to BRUNO, man of all men, bridge builder extraordinaire, and a BUDDY!  so in-case you haven't seen the picture yet, I'd like to remind you of who he is:


He's wearing a crown in the portrait, but it's not on his character sprite?!
He must be too much of a man to care for things like continuity.
So, honestly, I can't even think of something to write about this.  It's just too good in and of itself.  Behold, the splendor that is the perpetual BUDDY!  I'll put in some timeline stuff just so it's a little bit more organized.

We tramp across his bridge like we own the place.

I'm not your buddy, guy.  I'm not your guy, bro.
Bruno brings out the big boy language.

Kicking and slapping asses.  A mans way of fighting.
Unfortunately we beat him, but he promises he'll be back.


(He delivers on his promise with a vengeance)

I wish I could give you all an example of Bruno's voice actor (of our unofficial voice acting studio here) Eric bellowing "BUDDY" around the halls of our house.  

But so, if I can get a hold of some of the game audio, or some of the video recording, I'll upload it.  There also may not be many posts until we get this setup up again, maybe over the weekend.

Remeber, we are playing this game for cancer, and to help pay for some of Nates contribution financially, and I would love to generate visitors to my other blogs, as I'm sure some of the other contributors might as well.

/also, the first line of the last paragraph is remeber.  This will be important later.