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Tuesday, May 8, 2012

THE BIG REVEAL

What we've been waiting for since hour 20 (but apparently it's supposed to take 40 hours to get here)
Enjoy a flickery seizure-inducing recording of the big reveal as heard by the laptop's mic.
Part 1     Part 2
All the good times.  I'll post the next forty-five minutes of plot tomorrow here.  Until then, enjoy.

A slight delay, but some news

We got to the big life-changing reveal tonight on Exendia.  While we wait for my computer to cut the hour and fifteen minutes of video that we recorded down into fifteen-minute Youtube-uploadable chunks, I shall leave you with some of the other dialogue highlights of this evening.
No really, you leave the sewers by climbing a ladder up out of this toilet.

Apparently, that sprite was legit all along


Lucas can teach you how to sex with aliens


Best threat

This is not the first time we've heard this line 

No really, spiffy

Alyssa's too embarrassed to tell Lance that we're no longer flying

In case you were wondering

Does the dialogue get better once you're in space?  Well, let's take a look at some of the gems we encountered last night (and I had to try and read in my serious business voice without cracking up)
Judas, on his buddy's wife Sarah who Jesse was totally not drooling over
Oh Morthor... Just realized, it looks like he's now talking about Lance's.
So, this is going to start our collection of hanging face portraits.
Sigh.  Bullfuckface.  I now know yet one more creative name to call people.
I'm pretty sure that's not how things work...
Ah, but that might explain it.  Ew.

Scales of War

Hey, Mike here.  Since Julian left (Our old button-monkey), I've been voted in as the new one.  It's only fitting, seeing as I play Lance, the greatest most important character in all of Final Tear 3.  But this left me with a problem; now I have to deal with the slow walk speed, long battles, and large burdensome maps that are so masterfully crafted by the fine Stevie V.D. Laar himself.  Well, damn.  Now that it was me bashing my head against the keyboard, something had to change.

This meant war.

So I got to thinkin'.  All the game really needed was a little bit of the old balancing act.  Why should I spend tiresome hours grinding when all I really wanted was the superb story?  I decided to get to the root of the issue; character level.  Pulling up my trusty memory editor (called T-search, for those who care) I quickly found and modified the game's variables for character level, and Presto!  Instant level 99's.  No more hours of grinding, and best of all, no more spending 90% of our time in random encounters fighting!  My outlook on life was suddenly a whole lot cheerier.  Or less dismal.  Either way, things were looking up.

Yet our problems were not all solved.  We still lacked good gear, it still took ages to cross those desolate stretches of map that went as far as the eye could see, and we were still plagued by terrifyingly frequent random encounters.  So, I rolled up my sleeves and went to work.

Getting the maximum money wasn't exactly difficult.  The way T-Search works is that you search for a specific number inside the memory being used by the game, and it returns the list of memory addresses that are currently storing that number.  Unfortunately that list is usually around the 6 or 7 digit mark.  Thankfully it also allows you to then search within that list for a specific number (If you know the value has changed and you know what it has changed to), or only show those that have changed at all, or haven't changed, or have increased, or decreased, etc.  Through trial and error, mostly error, I quickly found the money stat.  Suddenly we accidentally 999,999 GP.  Cheers all around!

Stopping random encounters would be trickier.  In order for me to find and change the rate, I would need to know what it was to begin with.  This proved too great a challenge for my T-Search tactics, and I had to put it on hold.  Thankfully, we soon encountered an item in a shop that supposedly protected us from random encounters for 30 seconds per use...

Bullocks.  At best, it somewhat reduced the chances, for a length of time that might be as long as 30 seconds if we were lucky.  Winning the lotto lucky.  But at least it helped mitigate the problem, so we had to settle for what we could get. 

Worse yet was the movement speed; we had no way of changing it and Stevie seemed pretty intent on keeping it at whatever inane crawl it had always been.  Since it didn't change, we really couldn't find the variable to change it to our liking.  We had all but given up hope when suddenly the impossible happened: we encountered a puzzle that intentionally increased our movement speed!  We all stared in shock and awe; had Stevie accidentally done something fantastic?  No, I soon discovered.  The new speed made precise movement nigh impossible.  What was the puzzle, you ask?  Why, precisely move over these five buttons!  But wait, there's more...a few seconds after pressing a button, it will reset.  You need to press them all before the first resets.  Now it all made sense.  The movement change wasn't to make us happy...it was to make our lives a living hell.

Yet with each action comes an equal and opposite reaction.  Now that the move speed changed, we could find it.  We could change it.  We had the technology.  A few keystrokes later and we had our Eureka moment.  Move aside Stevie, the Lancemobile is goin' pedal to the metal and trusting the bumper!

Quite frankly, I'm shocked we didn't get a noise complaint for all the cheering we did about it.

As I thought, the game was quite a bit more enjoyable after our "re-balancing".  No more grinding out levels for half a day before each boss, no more crawling along like an elderly sloth over the vast maps, and no more enduring hours of wretched combat between every line of dialogue.  We had dreamt of re-balancing the game since the beginning, I simply had the pleasure of making it a reality. Finally, the scales tipped in our favor.  The battle was won...and the war was begun in earnest.

Problem?

Monday, May 7, 2012

Ladies and Gentlemen: Bruno

Greetings, all.  I've got some very important and exciting news.  As one of the few people on Team Nucle Dragon who has experience working with video editing software, it has been up to me to edit some of the video and audio we've recorded during the experience that is Final Tear 3.  Unfortunately, I hadn't been able to get to it, since I'd been super busy.  That is, until recently.  Ladies and gentlemen, I give you: the Bruno scene, completely voice acted by Mike, Nate, and Eric:

Hey, hey lady!

Last night we were trying to get to space and Exendia.
So, this was what I worked on while Mike pounded his head against the keyboard repeatedly.

And this was all I could think of.


Might make more.  We'll see.  I think we're still in space and maybe hit the big reveal.
Spoiler => Oooh, Lance is 10,000 years old!  GASP!


Friday, April 13, 2012

I'm uploading a video, it says it will take a while before it gets up completely, but for now here's the link:

http://youtu.be/e7w1VrKBTBA

It should be ready soon, but the video's pretty choppy and I need to do some editing.


EDIT:  This is just what I got from Nate.  We should be getting an updated version from Rob anyday now, complete with commentary, non-choppy video, and some game audio. 
And we're off.  We don't really have any real clips just yet, but we're working on it as I type.  We're re-recording the Bruno bridge scene, so if you don't remember, here's the reminder, because I fucking love this picture, and it's extremely important to the entire FT3 experience.

HEY BUDDY!

Okay, so, we're going to be live-blogging here coming up in about half an hour, and we're starting from the beginning!

We are missing some people, but if we start from the beginning we should have everybody we need for at least the first two or three hours.  But, just to remind you that I love you, internet, I'm going to post this:




If this doesn't work I'll make a YouTube page later and start uploading stuff there.  In the meantime;  it's raining men, hallelujah it's raining men.

Thursday, April 12, 2012

Good afternoon.  I would like to give this to you.  The people.  This is super important.  You're welcome.

He's sexy and he knows it.

He's not doing anything but building bridges and training.

Oh god why.

You're now reading this in his voice.

Wednesday, April 11, 2012

FT3 v3.04

The game's creator has announced a new version of Final Tear 3, v 3.04 via the "Constructive critics page" on rmn.  What does this mean for anyone looking to join in on the fun at home?

  • RUNNING  Apparently, there are some people who wanted to move around faster than the default crawl allowed. (Who'da thunk?)  However, a reassurance goes out to those among you wondering to yourselves, "But running will break the careful balance that the designer has laid for the players!  You'll be moving through maps more quickly, and therefore the enemies as well!"  Fear not, for at each save point, your speed will be reverted to  that same crawl.  If you still wish to run, (and break the balance), you may re-select this option from a menu
  • Vulgarity toned down Based on complaints from some folks (certainly not from us) he's toning down the swearing.  Other issues with the writing, well, those were already addressed in the current version 3.03 and are going to be improved "a bit more" in 3.04
  • Combat Enemies will now have more resistance to your orb magic.  Y'know, that one thing that will actually do anything to 'em?  But to compensate, your attack will be buffed


And now, the change you've all been asking for:

  • Gambling You can now throw away your money at the MS Paint Roulette table twice as fast as the  wheel spins twice as fast!


Important things.
So, yeah, we're sticking with 3.03.  We may miss out on running, but it's hard to give that up for the wonderful dialogue

That is all.

Tuesday, April 10, 2012

Nucle Dragon News

Hey everyone, it's Nate, the audio guy. Sorry about the fact that we didn't get any video from yesterday, apparently FRAPS decided to record the desktop instead of the full screen application, and then audacity decided to take a vacation halfway through and freeze up, destroying the files in the process. Rest assured though that between now and the next recording, I'll be going through the process we use to eliminate the bugs from the system and make things more reliable.

In other news, some of you were probably wondering why all the screenshots from yesterday were taken from a digital camera instead of at least using the print screen button. Apparently, according to Julian, he's "recording his memories of the game" on the camera and didn't bother doing it in a reasonable way before. Rest assured, now that I know this stuff is going out to the internet, I'll be making sure he moves his finger the extra two inches it would take to just hit the take screenshot hotkey for FRAPS as well.

Once we have some example audio stuff on the blog, be sure to vote using the poll on the right if you'd like to hear the earlier parts of the game done as well. Fortunately, I found one session of earlier stuff that didn't get deleted that we can probably pull a few 1-2 minute clips from, so I'll have Dillon go through it and see if he wants to put any of it up. Until then, I'll be in my room, fixing all of this business.

Monday, April 9, 2012


So,  it's come to this.  It's 2am here.  I've made maybe 7 or 8 full blog posts tonight, and Julian is stuck grinding against some sort of bullshit boss fight, and it looks like he's given up for the night.  Outlook for getting audio for the night is slim, and video is even slimmer.  But there is hope.  We can still end this on a high note.  And I'm calling it now, Alyssa is related in some way or another to BRUNO, man of all men, bridge builder extraordinaire, and a BUDDY!  so in-case you haven't seen the picture yet, I'd like to remind you of who he is:


He's wearing a crown in the portrait, but it's not on his character sprite?!
He must be too much of a man to care for things like continuity.
So, honestly, I can't even think of something to write about this.  It's just too good in and of itself.  Behold, the splendor that is the perpetual BUDDY!  I'll put in some timeline stuff just so it's a little bit more organized.

We tramp across his bridge like we own the place.

I'm not your buddy, guy.  I'm not your guy, bro.
Bruno brings out the big boy language.

Kicking and slapping asses.  A mans way of fighting.
Unfortunately we beat him, but he promises he'll be back.


(He delivers on his promise with a vengeance)

I wish I could give you all an example of Bruno's voice actor (of our unofficial voice acting studio here) Eric bellowing "BUDDY" around the halls of our house.  

But so, if I can get a hold of some of the game audio, or some of the video recording, I'll upload it.  There also may not be many posts until we get this setup up again, maybe over the weekend.

Remeber, we are playing this game for cancer, and to help pay for some of Nates contribution financially, and I would love to generate visitors to my other blogs, as I'm sure some of the other contributors might as well.

/also, the first line of the last paragraph is remeber.  This will be important later.




 




So, quickly, before I get started on the Bruno extravaganza I want to point out the relationship between Lance and Alyssa.  Supposedly Lance is the lovable idiot, and Alyssa is a sexy body guard to the king; maybe there's going to be some sort of romance in their future?

(c)Stevie V.D. Laar, Classy as fuck.


But don't take my word for it.  Listen to Lance:  The main character/a paradigm of justice/a total horndog.

My name is Lance!

It's okay though, because as stupid as Lance is and as sexist as some of these comments may come off as,  It all gets worse, and keeps on going straight down from there.

She's 5'7" and 119 lbs, and ten of those pounds are breast meat.

But wait, as the bodyguard of the king, shouldn't she have a rather noble reputation?  Maybe she's just trying to make new friends, and joke around so they don't remember how she wanted to imprison and torture them.  Right?

My arguments = getting harder to make all the time.

I think she just gets a bad rap.  She's a good bodyguard, the King trusts her.  She's going off on a super important mission to the King of Lentha!  She'll go and rub elbows with royalty!  She has to have some class, at the very least.


Wait... She reminds me of...!

I understand it now.  I think I know who Alyssa reminds me of!



Here it comes, ladies and mentlegen.







So I have two options here; I can talk about an old man who lives alone or BRUNO, the manliest fucking man on the planet.

I want to end on a high note so I'll stop with BRUNO, but for now I'll talk about one of the most ironically named characters in the game.  Dies.

That's his name; Dies.

That is also an action.  In fact, for much of the introductory chapters of the game, you expect to hear the somber news that Dies has unfortunately passed on, and gone to the great creepy tower in the sky.

Anyway, after battling your way through the deadly thug, and facing his thunderous nuckle dragon cunts, and walking for a roughly thirty real time minutes, you come up to the great tower of Dies.

Lance is a dick

So anyway you go and visit an old man who lives alone.  Did I mention that the main character is supposedly 12-14?



But there is bad news.  Dies is most likely a pedophile.

Probably not wearing pants.

Also, there's a couple beautiful moments just like this.

Proofread by Chris Hanson



Bow-Chicka-Wow-Wow

As far as we got, Dies lives.  And stays safely in his tower.  We're hoping we meet a character named Kills, and find a grave stone that says "Murdered."

So, the audio and video portion got fucked over, so we don't have any for now.  We should have some by tomorrow, and if I can get some of the old audio I'll post that.  Maybe.  For now I'd like to discuss the writing of FT3.

it's amazing.

Imagine he has a spanish brooklyn accent.


There is a character who says cunt every line.  sometimes he repeats himself for no good reason.  Other times he threatens us for GP.  WE HAVE NEVER MET THIS MAN BEFORE.

but then.  OH man, but then.  This thug, who has maybe 15 lines, and as far as we've gotten, never turns up again, DROPS. THE. BOMB.


knuckle dragging cunts, BTW



FUCKIN'  NUCKLE DRAGON CUNTS.

FUCKINUCKLEDRAGONCUNTS!


This is the standard of writing.  Not of Grammar, but of writing.  This is a writer who is truly not afraid to brush the big issues.

Like Dragon Cunts. I bet those are gigantic.

This was posted to reddit about 6 hours ago.  Still less awkward:

http://i.imgur.com/1Xl5c.jpg


This Bathroom.

THIS.

BATHROOM.

How awkward would this be.  Not only are you taking a bath with another person in the room, but also somebody will come in and take. a. crap.  

also, potted plants.  makes the room smell fresh.  Like vanilla.  Or grass.
FLAMING SHIT GOAT OWNS THIS GAME.

We start our adventure tonight with another visit from BRUNO.  the bro-est BRO we have seen in this game.  Currently voiced by Eric, who can't stick around, he sound like a cross between Hulk Hogan and post Reality TV Hulk Hogan.

We first found Bruno on the first real bridge we had to cross.  At which point we discovered just what a goldmine we had on our hands.

OBSERVE:

BUDDY!


THIS MAN IS AMAZING.  Currently he's proving to be a sexist and a monster of a fight (the second fight. not the one pictured), but he's outstandingly amazing.
Hey


Hey, BUDDY!

Gimme a minute and I'll continue our adventures with Bruno, including our death defying fight with him, and his brilliant writing.  ttttttttTTTTTTTTTornado punch!
This is a Blog about Final Tear 3, an RPG maker game made by Stevie V.D. Laar.  We are college students with a delirious need to waste time, and a pretty boss recording setup.  So naturally we decided to do a playthrough, and voice all of the dialogue and game messages.  We also think we're funny.

Fair warning: We are starting this blog because this game boasts a full 200 hours of content, and we are going through it at about a quarter the speed of normal people.  The spelling mistakes, Insane difficulty, and fairly incomprehensible plot, characters, and story elements make this a wild ride, and while we aren't drunk it's doubtful we can make it through a full chapter without giggling like little schoolchildren.

So yeah, now we start our wonderful journey into the frightening world of FT3.

We couldn't make this shit up if we tried